Wednesday, July 8, 2015

Sheik On Peach Action

I haven't abandoned the blog, I have just  been playing a ton of melee! Later today, or maybe in the next couple days, I'm going to post a summary of the florida local/CEO for my own benefit (and if anyone is interested). For now though, I'm going to post a better arranged version of sheik dthrow on peach stuff. This will probably soon be followed up by some sheik vs. falco matchup ideas, and a sheik shield pressure post! I'm super excited to talk about shield pressure with sheik, but I've been holding off because I lost my capture card so I can't record examples...I'll probably make a post anyway, and trust that everyone can figure it out based on just text. Anyway, onto some sheik dthrowing peach:

DI Away

Chaingrab on DI away works, but is technically speaking port dependent. If sheik's port number is greater than the opponent's (4 being the greatest) then she has a true CG on peach which requires you to be frame perfect. I am not sure how long the CG goes, but I'd estimate 20-30%. If you are the lower port number peach has 1 frame to escape.

If she times her DJ correctly she'll jump out, and if she buffers a float she can punish your whiffed grab with fair-->combo.

Of course this also means she's at risk of losing her DJ if you opt for something besides regrab, and slightly delay it to catch her jump.

I'm fairly sure dash attack doesn't combo on DI away, but again, it forces them to jump to avoid it. In practice I've had success with it, but peach players don't seem to know the counter strats out of dthrow very well.

Finally, you can always go for SH or FH fair. FH fair can be good, especially if you have some charge of needles; this is because after the fair hits peach, she is directly at the 45 degree angle below you. This allows you to pressure with falling needles or falling fair/nair. If you go for the SH, your goal should be to auto cancel as soon as possible and go for a mixup afterwards. Depending on her DI, you can go for an immediate grab with high likelihood of success (if she doesn't go into the ground immediately, but also isn't high enough to mash nair out). Otherwise you can DD bait, ftilt, or set up more SH pressure.

I shortly explain usage for ftilt/nair on slight DI away that is relevant for this DI as well, so reference that.

Slight DI away

On slight DI away ftilt isn't that bad, but it's not that great either. You can always go for the regrab and just ASDI down in case of her mashing nair out, but again if she acutally buffers float or DJs out then you'll get punished. 

Dash SH upair does work, and while it won't true combo into anything it has its benefits. You can uptilt afterwards and it'll always hit her before she can jump/float out, though she can trade nair with this. More and more I'm realizing sheik has a lot of *almost* real combos in general, and I think option selecting an ASDI down with c stick at low % actually leads to great stuff. You can SH upair, auto cancel, uptilt then ASDI down; if she nairs it will trade with your uptilt and she'll be in normal stun, while you'll be able to move almost instantly because of the ASDI. Of course you can also just wait below her, DD grab or shieldgrab the nair, or even just crouch and wait/react (then throw out a move, react to her jumping, etc).

On even slighter DI, walk uptilt should combo, or at least hit her before a nair can startup. Again, the closer she is to you, the more viable ftilt is as an option. This includes being a decent option on DI behind. In general ftilt/nair can both be used for a similar purpose: if you can't true combo her, both are likely to put her high enough in the air to either be in an awkward position or land on a platform. This usage of ftilt/nair is also viable on full DI away.

No DI and DI behind

On no DI and DI behind, uptilt is probably your best bet until you can start upairing (which becomes viable at pretty low % vs peach in particular). Make sure to turn around uptilt on the DI behind, and ideally mix up your uptilt timing as much as possible (this is the case in every matchup). The more delayed the uptilt, the better, but this makes your timing predictable insofar as the opponent using SDI to escape a followup. The best SDI to escape is SDI'ing upwards on the uptilt, but then that is mediocre DI vs. ftilt.

Other stuff

Upsmash does not true combo off dthrow at any %, regardless of port as far as I can tell. At low % she can always nair out, at higher % she can DJ out. The fact that she has to DJ/float at higher % forces a mixup though. If she relies on jumping out, you can do delayed tilts or fairs to catch her out of a jump. If you fair peach out of a float/DJ at like 80 and she goes off stage, you probably get a guaranteed kill. If she refuses to jump, tipper upsmash kills at very low %.

1 comment:

  1. I know you posted this awhile ago, but could you talk about sheik peach neutral? specifically what peach habits to look out for and what sheik can do to stuff them